In this part not much of the core gameplay has changed but I cover a lot about organizing the project as well as how I am abstracting the attack flow to support more attacks.
Project Github: https://github.com/mwbryant/logic-turn-based-rpg/tree/devlog2
Discord Invite: https://discord.gg/w674Ze7ud7
Patreon: https://patreon.com/logicprojects
Resources:
Bevy: https://bevyengine.org/
Bevy Cheatbook: https://bevy-cheatbook.github.io/
Bevy Examples: https://github.com/bevyengine/bevy/tree/main/examples
Chapters:
0:00 Introduction
0:30 Organization
2:35 Attack Flow
3:45 Unrelated: Cool Rust Project
4:45 Outro