Retro Low Poly tutorial using blender 3D. This is more or less a case study on how to go about making a low poly retro styled character for games. This can be as easy or complicated as you like but the idea is to create a recognizable silhouette.
Here is AN image I found to help. I can't find the one I used but this one is basically the same. Just crop it up (I had to do the same with the one I found) and you are all set.
IMAGE: https://i.pinimg.com/originals/c5/f4/0c/c5f40c4dd08ac16bbe83d4cab9eb1206.jpg
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