RevFramework Pickups — Inventory Integration (World Pickups to Inventory)
Learn how RevFramework Pickups integrate with RevFramework Inventory. This scene shows real world pickups granting items into an inventory container through the integration bridge, while keeping Pickups and Inventory as separate systems. This is not a core Pickups-only demo. It’s an integration scene showing how two standalone systems connect. We cover Pickups → Inventory integration scene location CharacterInventory as the inventory owner Inventory Quickstart panel as support/debug UI World pickup spawning Auto, press, and hold pickup modes Runtime effect and prefab selectors Trigger wiring and consume path Pickup authority hinting Inventory Pickup Interactable setup Granting ItemDefinitions into an inventory container What’s actually happening The pickup owns the interaction flow. The inventory owns the storage. The integration bridge connects them by resolving the inventory service, building an item stack, and granting it into the target container. Key idea Pickups handle interaction. Inventory handles storage. The integration bridge connects them. Why this matters This keeps the systems clean: Pickups can work without Inventory Inventory can work without Pickups integration lives where it belongs no hidden dependency no forced lock-in Notes This scene lives under the root Integrations folder This is not a fake direct-apply shortcut The pickup objects are real world pickups with normal trigger/interactable flow Use this integration only when you want pickups to grant RevFramework inventory items
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