In this episode I add the arm ik control setup using the same guides to keep the rig dynamically adjustable. For now I'm using the default maya ik solver.
00:00 hand ik control
04:00 elbow ik control
13:43 add ik joints
18:13 add ik solver
30:39 add ik stretching
#3danimation #rigging #trigonometry #linearalgebra #matrices #maya