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River Based Terrain Generation - Sapiens Devlog 36

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Aug 23, 2019
16:25

Wishlist now on Steam! Link is below. Rivers can be a bit of a problem with procedural terrain, so instead of trying to calculate rivers on top of perlin noise based terrain, I've instead started with the rivers and built the terrain up from there. I also have a whole new world creation menu where you can see a preview of the globe, and customize it before you start a game. In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth. Wishlist on Steam: https://store.steampowered.com/app/1060230/Sapiens Sapiens website: https://playsapiens.com Developer website: https://majicjungle.com Follow on twitter: @playsapiens or @majicDave Sapiens Discord https://discord.gg/VAkYw2r

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River Based Terrain Generation - Sapiens Devlog 36 | NatokHD