RPG Maker MV Bard Class Spotlight
Hello everyone, in this RPG Maker MV tutorial we're going to shine the light on the Bard class. There are many versions and ways to make a Bard class, but here this video will show you how I've decided to make it. The Bard will be an Area of effect support class that can add buffs to the party that will give HP Regen, MP Refresh, TP Regain, add parameter change buffs, add the ability to enhance the damage of elemental attacks and so on. This kind of Bard will also get better as (s)he uses his/her skills. How that is handled is by making variables that store skill level (similar to the way FFX does it.) As you use your skills they will get stronger and heal for more HP/MP/TP and increase the duration of buffs. I hope you've enjoyed this Class Spotlight for the Bard and if you did please Like, Favorite, Share and Subscribe for more content like it. As always thanks for watching and we'll see you in the next tutorial! :) when using member.addBuff(#, x); You can use the # for: 0 = MaxHP, 1 = MaxMP, 2 = ATK, 3 = DEF, 4 = MAT, 5 = MDF, 6 = AGI, 7 = LUK. http://yanfly.moe/yep/ ---Yanfly's Website. (You will need the following plugins from Yanfly in order to make this version of a Bard: YEP_CoreEngine, YEP_BattleEngineCore, YEP_ActSeqPack 1, 2, and 3, YEP_SkillCore, YEP_StatusMenuCore, YEP_X_ActorVariables) You will also need a plugin from Moogle for the Threnodies to increase elemental damage which you can get right here: http://mvplugins.com/plugin/Moogle_X/Moogle_X%20-%20Element%20Booster You can download the text file that has all the JavaScript codes for this Class from my Patreon page here: http://www.patreon.com/DriftwoodGaming --You could also support me on Patreon for even more benefits.
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