Showing a few features of the new C++ version of the prototype. Previous videos, including ‘RTS Boids’ & ‘RTS navmesh’ were done in Unity. I’ve since decided to switch to C++ for various reasons.
In addition, new map editor features including terrain/cliff painting and a basic prefab workflow are shown.
Accompanying post from my blog:
https://www.jdxdev.com/blog/2021/10/29/rts-devlog-1-back-to-native-editor-work/
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RTS | Devlog #1 Back to native & editor work | NatokHD