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Running GameDriver tests on Cloud Devices

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Aug 3, 2022
7:31

In this video Hunter Golden (https://www.linkedin.com/in/hunter-golden/) describes how to build and execute tests for a mobile app developed in Unity first in the editor, then using cloud-hosted mobile devices. In this demonstration, he will be using devices hosted by Saucelabs (https://saucelabs.com/). For more information on how to improve time to market, increase test coverage, and reduce the number of defects in your Immersive Experience, visit https://gamedriver.io today! GameDriver® is a Registered Trademark of GameDriver, Inc. All rights reserved.

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Running GameDriver tests on Cloud Devices | NatokHD