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Sapiens Devlog #32 - 3D Pathfinding & Toki Pona

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Jun 13, 2019
12:56

Sapiens Devlog #32 - 3D Pathfinding & Toki Pona Wishlist now on Steam! Link is below. Over the past few weeks I've been mostly working on pathfinding. The sapiens will now avoid obstacles like trees or walls, find their way through narrow gaps like doorways or corridors, and can even walk up planks and find their way around a maze of floating platforms in 3D space. This is all done using A* pathfinding and a procedurally created navmesh. I've also been thinking about language. When the sapiens communicate with each other, it's looking likely that I'll be using the constructed language Toki Pona. It's a really sweet language that fits the game perfectly, and opens up many possibilities. You can learn more about it on the Wikipedia page: https://en.wikipedia.org/wiki/Toki_Pona In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth. Wishlist on Steam: https://store.steampowered.com/app/1060230/Sapiens Sapiens website: https://playsapiens.com Developer website: https://majicjungle.com Follow on twitter: @playsapiens or @majicDave Sapiens Discord https://discord.gg/VAkYw2r

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Sapiens Devlog #32 - 3D Pathfinding & Toki Pona | NatokHD