If you have more than one scene in your game then you probably need a way to carry data between those scenes. This video shows how to use the DontDestroyOnLoad() method to persist data, but also explores how to avoid the object duplication that often comes along with this strategy.
☕️ PATREON LINK ☕️
If you'd like me to release these videos faster, want to vote on future tutorial series, or just want to buy me a coffee, stop by my patreon site.
https://patreon.com/NightRunStudio
🎹 MUSIC 🎹
Coconut Grove by Hotham
Stream: linktr.ee/hothammusic
Free Download: hypeddit.com/hotham/coconutgrove