Scatter randomize object type
Want to go beyond tutorials and learn VFX inside a real studio environment? Subscribe to our channel and discover our production-driven courses at: 👉 http://www.3d-uni.com/ Houdini 'Hardway vs Easyway' Tutorial Series Welcome to the "Hardway vs Easyway" tutorial series for Houdini! In this series, I share the tips and tricks I use in production to enhance your skills and speed up your workflow. Each tutorial demonstrates a useful production tool with real-world examples, showcasing both a hard and an easy method. You can choose the approach that best suits your production needs. Today's Topic: Scattering Randomized Geometry Over Terrain In this tutorial, you will learn two methods for scattering randomized geometry over terrain. Regardless of the number of source objects, this fully procedural setup will automate the randomization process. Additionally, you'll learn how to procedurally create rock geometry for randomization. 1. Easy Way: Assembly Node: Create unique name attributes for the geometry library. AttribFromPieces: Randomize name attributes within the object amount range. 2. Hard Way: rand(): Generate random values between 0 and 1. sprintf(): Format strings for naming. fit01(): Fit the range of values. int(): Convert float to integer. printf(): Test local variables. By the end of this tutorial, you'll have a comprehensive understanding of both approaches, enabling you to choose the one that best fits your workflow. Enhance your Houdini skills and speed up your production process with these powerful techniques! © 2025 3D-UNI | Production-Driven Education
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