Scattering on Render Time Displacement | Houdini 21
Learn how to scatter objects on geometry that is displaced at render time in Houdini. This tutorial walks through the workflow for aligning scattered instances with displacement driven surfaces so that placement remains accurate in the final render. The first technique relies on geometry resolution while the second technique provides a resolution independent solution. Support me on Patreon: https://www.patreon.com/InsideTheMind Get HouMats Utilities here: https://www.patreon.com/InsideTheMind/shop/houmats-utilities-659895?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_fan&utm_content=join_link or on Gumroad here: https://insidethemindspace.gumroad.com/l/HouMatsUtilities Speed up your renders using AI (affiliate link)- https://www.topazlabs.com/topaz-video-ai/ref/1880/ Join this channel to get access to perks: https://www.youtube.com/channel/UCZY_OKD2XAjmW0GVQa3So_Q/join Join my Discord here: https://discord.gg/vssZxjN Leave a like and a favorite if you enjoyed. Subscribe if you want to. Please let me know what you thought of the video. Follow me- https://insidethemind.space/ https://twitter.com/Stormz3D https://www.instagram.com/insidethemindspace/ https://www.artstation.com/matt_ekstrom #houdini #houdinifx #houdinitutorial
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