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Scoring Systems [SHMUP WORKSHOP 06]

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May 4, 2023
11:59

The vid is a bit term-heavy so when in doubt, check this : https://shmups.wiki/library/Help:Glossary A video series explaining how to design a shoot 'em up from the ground up. Even though it focuses on CAVE-style games, most things should be transferable to just about any style. The goal is to give a rundown of genre conventions, if you want to make something non-conventional then this can be used as a jumping off point, a "know which rules you're breaking and why they're there" type of deal. This one's about scoring system design, my goal is to provide some tools of analysis & examples to help understand scoring systems in these games. Though honestly it might be more useful for developers adding scoring systems in non-shmups, so they don't just throw in a basic chaining combo system and call it a day. The Battle Garegga liveplay shown (must watch if you don't know much about Garegga) : https://www.youtube.com/watch?v=8tPVBpjcrxE Music from Radirgy Noa, Einhander & Karous.

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Scoring Systems [SHMUP WORKSHOP 06] | NatokHD