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Scrabdackle Devlog - Procedural Generation: Making environments feel 'natural'

1.5K views
Sep 14, 2023
5:38

This video goes into details on how I use procedural generation in Godot to help make outdoor ennvironments feel more organic and 'natural,' and into my art asset design process overall. Hope you enjoy! 0:00 - Intro and PCG 1:01 - Decor types 3:02 - Asset design 5:13 - Outro Scrabdackle is a game made by a solo developer (that's me!) targeting a TBD release. It'll still be a while! Wishlist on Steam, and try the demo! https://store.steampowered.com/app/1578720/Scrabdackle/ Join the Discord! https://discord.gg/bUY6HP8 Music is original by jakefriend.

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Scrabdackle Devlog - Procedural Generation: Making environments feel 'natural' | NatokHD