This video goes into details on how I use procedural generation in Godot to help make outdoor ennvironments feel more organic and 'natural,' and into my art asset design process overall. Hope you enjoy!
0:00 - Intro and PCG
1:01 - Decor types
3:02 - Asset design
5:13 - Outro
Scrabdackle is a game made by a solo developer (that's me!) targeting a TBD release. It'll still be a while!
Wishlist on Steam, and try the demo! https://store.steampowered.com/app/1578720/Scrabdackle/
Join the Discord! https://discord.gg/bUY6HP8
Music is original by jakefriend.