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SDL2.0 tutorial 4 clipping textures and displaying them

3.1K views
Oct 31, 2013
8:38

The tutorial shows how to use SDL_RenderCopy to clip a portion of a texture and display it. A texture with 8 colors is clipped and used to create a random 12x9 map on the display. In addition it is compared to using 3 separate textures to do the same. You can download a copy of the project at my site here http://www.grhmedia.com/view_SDL204.html If you would like to see more tutorials like this please support me on patreon https://www.patreon.com/grhayes

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SDL2.0 tutorial 4 clipping textures and displaying them | NatokHD