A technical showcase of a fully replicated multiplayer elevator and door system built in Unreal Engine. This project focuses on smooth server-client synchronization, ensuring that all players see the elevator position and door states identically in real-time.
Key Features:
Replicated Proximity Doors: Automatic opening/closing logic that syncs across all clients.
Networked Elevator Physics: Smooth vertical movement handled on the server and interpolated for clients.
Third-Person Integration: Full WASD movement and jumping support while the platform is in motion (no jitter).
Multiplayer Tested: Verified functionality in a Client-Server environment.
Tools Used:
Unreal Engine (UE5)
Blueprints (Replication & Timelines)
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Seamless Multiplayer Elevator System in UE5 | NatokHD