Sequence Breaking with Toki Tori 2
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 PC and Wii U puzzler Toki Tori 2 has gone under the radar, but it's a bold piece of game design - a Metroidvania where you aren't locked off by abilities or weapons, but just knowledge of how the game works. Games shown in this episode (in order of appearance): Toki Tori 2+ (Two Tribes, 2013) Super Metroid (Nintendo, 1994) Guacamelee (Drinkbox Studios, 2013) Castlevania: Symphony of the Night (Konami, 1997) Shantae: Risky's Revenge (WayForward, 2010) Shadow Complex (Chair Entertainment, 2009) Strider (Capcom, 2014) Half-Life 2 (Valve Corporation, 2004) The Legend of Zelda: Skyward Sword (Nintendo, 2011) Assassin's Creed IV: Black Flag (Ubisoft Montreal, 2013) BioShock (Irrational Games, 2007) Music used in this episode: Sunny Side Up - Unplugged at Eggby Road (Toki Tori 2) Item Room (Super Metroid) Crateria - The Space Pirates Emerge (Super Metroid) Boss Theme (Guacamelee) High Up in the Clouds (Toki Tori 2) Watery - Interlude (Toki Tori 2) Various pieces of Toki Tori 2 music Clip credits "Half-Life 2: DWaHMoV - Half-Life 2 Speedrun - 1:27:51 - WR" - SourceRuns https://www.youtube.com/watch?v=NV-AWxqYAgc Contribute translated subtitles - https://amara.org/en-gb/videos/iw4kZrcVPBsd/info/sequence-breaking-with-toki-tori-2-making-metroidvanias/
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