Serialize Types in the Unity Editor using Reflection
The SerializableType class is a powerful tool designed to bridge the gap between the dynamic world of runtime type information and Unity's serialization system. It allows developers to serialize references to System.Type objects directly within the Unity Editor. Moreover, it is equipped with functionality to filter and select types based on custom constraints, making it an indispensable asset for developers aiming to implement robust and flexible systems within their Unity projects. 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend Discord: https://discord.gg/FDRZGQBBUC #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 InheritsOrImplements 2:42 TypeFilterAttribute 3:25 SerializableType 7:40 PropertyDrawer https://gist.github.com/adammyhre/18cd85134397191810772ef8cba89066 Assets Shown In This Video (Affiliate Links) Misty Fantasy Village : https://assetstore.unity.com/packages/3d/environments/fantasy/misty-fantasy-village-265702?aid=1101lw3sv Cartoon Fantasy UI: https://assetstore.unity.com/packages/2d/gui/cartoon-fantasy-gui-74743?aid=1101lw3sv Eole Foliage Shader: https://assetstore.unity.com/packages/vfx/shaders/eole-stylized-foliage-shaders-265842?aid=1101lw3sv Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv Kronnect Beautify: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv *Follow me!* https://linktr.ee/gitamend
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