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SF's Hammer Tutorials - Optimization 1: func_detail

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Feb 8, 2010
3:17

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down to increase compilation speed. Rundown First there's a quick theoretical walkthrough of how leafs and portals work. Then the problem is presented; round shapes and details. Then we open up hammer and create a cylinder, we compile the map and see a large amount of leafs and portals in the compiler window. Then we tie the cylinder to the func_detail entity and compile the map again to see that the number of portals and leafs have decreased a lot. Made by Silverfish http://www.precautious.nu/~silverfish

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