A tutorial on how to make a simple water/ocean shader in both Shader Forge and Amplify Shader Editor.
I've sort of split it into two parts within the same video.
I would recommend watching both for the principle on how to 'animate' a UV, be it objects UV or world space UV.
Both SF and ASE function the same, with most if not all of the same nodes (might be in different names). So porting the work done in SF is as easy as using the same nodes and logic.
Part 1 - Shader Forge (more in depth) : 0:00
Part 2 - Amplify Shader Editor : 28:00
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Post questions and what you'd want to see in future "tutorials" in the comment section.
Music in the background is my own track 'Quasar', it can be found on newground: https://www.newgrounds.com/audio/listen/730441