Shield & Ruin Magic | Unreal Engine Indie DevStream
Today’s dev stream is a deep dive into shield mechanics for our indie game The Rend! We’re tackling ranged attack shields with Ruin magic, fixing stacking issues, and tweaking UI animations—all with community help and no blue screens (knock on wood!). It’s messy, insightful, and full of “why isn’t this working?” moments. What we cover: Intro & Shield Plan – Setting up shields for ranged attacks, community input, and goals. Current State – Run, jump, melee combos, and the ranged shield concept with Ruin magic. Shield Implementation – Applying gameplay effects, fixing duration, and UI pulsing issues. Animation Tweaks – Creating an on-shield-increased animation to match health bar behavior. Cooldown Fix – Adding a cooldown gameplay effect to prevent shield stacking. Wrap-Up & Next Steps – Shield success, lessons learned, and previewing perfect strike abilities. Raw indie dev: Community saves, shield breakthroughs, and a mind-bending cooldown fix! Big thanks to the chat regulars and Patreon crew who keep these late-night sessions rolling. 💜 Patrons, you keep the lights on Your pledges literally paid the new creature concepts—thank you! Join the chaos, vote on features, and get dev-stream replays: https://patreon.com/ASKaDEV 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: https://discord.com/invite/z8rdA68wYW Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic Chapters Intro & Shield Plan — 0:00 (Setting up shields for ranged attacks, community input, and goals.) Current State — 2:21 (Run, jump, melee combos, and the ranged shield concept with Ruin magic.) Shield Implementation — 4:20 (Applying gameplay effects, fixing duration, and UI pulsing issues.) Animation Tweaks — 10:47 (Creating an on-shield-increased animation to match health bar behavior.) Cooldown Fix — 21:46 (Adding a cooldown gameplay effect to prevent shield stacking.) Wrap-Up & Next Steps — 59:19 (Shield success, lessons learned, and previewing perfect strike abilities.) #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation
Download
0 formatsNo download links available.