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Shortwave Drift

1.1K views
Apr 16, 2019
24:38

An expansive ambient piece, using filtered shortwave radio noise to create chords and emergent textures. The main sound source is an RF Nomad, with the RF gain low to emphasise he crackles in the shortwave noise. This is filtered by Belgrad then goes into Rings in the alternative Sympathetic String mode to create chords. Triple Sloth modulates the Structure input of Rings to change the chords, and also (along with various LFOs) modulates the cutoff, resonance and span of Belgrad. This creates an ever-shifting noisy chordal pad. Bits of the RF noise also pass through a high-pass filter and Kaminiec to add textural noise from time to time. The other sound source is an AFG. Heavily-modulated Alien Saws go through a Doepfer A108 to create a deep bass drone, while the triangle output goes through uFold into Clouds with pitched-up feedback, thus creating high blips and shimmers. The "brains" of the patch is Fumana. Envelope followers in various frequency bands follow the output of RIngs and control the other parts to create balance. For instance, when there's lots of bass in the Rings output, the bass drone is suppressed to make sure it doesn't get too muddy.

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Shortwave Drift | NatokHD