Back to Browse

SILKSONG SOURCE CODE Deep Dive: Optimization, Movement Logic & Architecture

101.8K views
Apr 3, 2026
35:13

A full deep-dive into the reverse-engineered C# code of Silksong. Movement logic analysis, implementation architecture, C# code optimization, "god object" in the code, remnants of the previous game .. and much, much more! 🆇 LINKS 🆇 1) My Patreon - https://www.patreon.com/c/priler 2) My mods - https://www.nexusmods.com/profile/Priler/mods 3) My github - https://github.com/Priler Like, subscribe, ring a notification bell :3 ❤️ Thanks for the support! [!] Important Note: The code shown in this video was obtained through reverse engineering using Visual Studio software, which provides this functionality as an officially supported feature. It does not represent the original source code created by Team Cherry, but a decompiled version for educational and research purposes only. Chapters: 0:00 Intro 0:57 Chapters & How I read the code? 1:47 How do I access the code? 2:34 Chapter 1: Hidden things in the code 5:18 Dev Cheats & Debug Code 7:28 Debug Hitboxes View 8:45 Economy of Pharloom (rosaries vs geo) 10:51 Map of Pharloom (cut content) 12:42 Funny gameplay code findings 14:33 Movement Code Breakdown 19:20 Chapter 2: Code Deep Dive & Optimizations 21:33 Reflection optimization (100x perf boost) 22:33 GC Stress Testing tool 23:04 Async game saving 23:47 Save data (god object) 24:58 Hit Instance 26:01 Chapter 3: Ghosts of Hallownest (remnants of previous game) 27:45 Remnants of HK code in SS 28:24 Silksong code quality improvements 30:45 Map markers and Scene transitions

Download

1 formats

Video Formats

360pmp4112.7 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

SILKSONG SOURCE CODE Deep Dive: Optimization, Movement Logic & Architecture | NatokHD