This tut is made with Octane Version 2022.1_R5 and Cinema 4D Version 2023.1
Hello everyone.
Since I got some positive feedback on last weeks "Understanding Caustics" Tip, I thought I continue and give you a little bit more insight in to the very basics of Raytracing... which is Sampling.
Its again a very theoretical video that lets you peek behind the inner workings of a renderer and tries to give you an understanding what why good sampling is so important in modern render engines.
P.s. leave a comment if you have any good Idea for a future quick tip / tut.
0:00 Intro
1:24 Small Disclaimer
2:33 Sampling Patterns: Grid
3:37 Sampling Patterns: Random
4:54 Sampling Patterns: Quasi Random
6:40 Looking at a single Pixel
7:35 Sampling the Scene
8:33 Reflection Sampling
10:53 Diffuse Sampling
12:30 Sampling in a 3D Scene
14:12 Sampling Examples
15:00 Outro