Made this for a megacollab part, under 4k obj and 130 groups I think
Also my first attempt at 1D perlin noise which is a lot easier to make than 2D noise (what I've been working on for the majority of my time).
I treat this kind of like the way you treat something like the PT demo, just a showcase of what the final level could be like in terms of decoration quality and algorithm potential. This was also a test in trying to get enemy spawning working.
Download
0 formats
No download links available.
Simple Random Terrain Generator GD Level | NatokHD