This is the first step in getting the ability to move a character around the game world.
Here we have a functional LUA state machine that is able to communicate change of state and or transition back to the engine, and the engine will take care of it.
Right now I am performing a swap transition, meaning no transition at all, I sharply cut from one animation to another. Although I do have all the necessary data to perform a smooth transition and that is what I am going to work on next.
At least the scripting part and interaction with the engine is working. Next will be to perform a transition to blend two animations.
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I will be open sourcing the engine after xmas so keep an eye out for it!
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Sir Engine 10: Character motion PT1, state machine | NatokHD