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SirEngine 23 Grass 03: basic lighting

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Aug 17, 2020
0:37

Basic pass on the lighting is not as good as I would like but much better than unlit. I will need to look into shadows next and add a basic ground which would help a lot with the occlusion and sense of "density" of the grass. I quickly adapted the PRB shader for the grass, but I think is way overkill and I can remove quite a bit of work in there without losing much of the look. As usual, if you like it subscribe and share it around to stay up to date with the development.

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