I show a trick which I saw in Deus Ex to blend Terrain smoothly with opaque geometry and avoid sorting issues for the translucent terrain material.
My article about Deus Ex Terrain: https://simonschreibt.de/gat/deus-ex-alpha-terrain/
Order Independent Sorting: https://www.youtube.com/watch?v=o3CemUinXbw&t=849s
Forum post: https://forums.unrealengine.com/t/translucent-water-material-displacement-banding-issue/12158/4