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Sokoban 3D game tutorial in Unity - Part 3 - Adding Pushable Boxes

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Jan 3, 2025
11:26

Welcome to Part 3 of the Sokoban 3D Game Tutorial in Unity! In this episode, we add pushable boxes to our game. You'll learn how to: * Create and configure a box object. * Implement logic for pushing boxes, ensuring only one box can be moved at a time. * Test and refine the movement mechanics. * Use prefabs to efficiently create multiple boxes in the scene. * By the end of this video, your Sokoban game will allow the player to push boxes smoothly on a grid, just like in the classic game! Missed the earlier episodes? Catch up here: Part 1: Setting up the project https://www.youtube.com/watch?v=UCBJy0L_P48 Part 2: Smooth grid-based movement https://www.youtube.com/watch?v=tQHdmjYdMok If you found this helpful, don’t forget to like, subscribe, and hit the notification bell so you don’t miss the next episode, where we’ll add walls and goals to the game! Stay tuned, and happy game developing!

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Sokoban 3D game tutorial in Unity - Part 3 - Adding Pushable Boxes | NatokHD