Mimicing production workflow, we will assign our texture maps on our rest pose mech, using a Material Library LOP, Karma Material Subnet and then finally with a Material X Standard Surface. Then we will bind the material to our mech geometry. We'll do the same for the terrain environment.
See full series and download project files here:
https://www.sidefx.com/solaris-essentials-lops-karma-matx/
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SOLARIS ESSENTIALS | 03 Assigning Materials | NatokHD