SOURCE Engine-style TEXTURE BLENDING! | Blender Tutorial
A brief guide on how to better blend environment textures in Blender like you can in Valve's Source engine/Hammer editor. 0:00 Texture blending in Source 0:41 Preparing texture maps 2:04 Scene & material setup 3:52 Building a paintable scene 4:33 Texel Density Checker/DreamUV sub-tutorial *Additional footage:* Hammer BlendModulate tutorial by TopHATTWaffle: https://youtu.be/kV8DLgxJv0U Hammer Displacements tutorial by 3kliksphilip: https://youtu.be/nre432l_OTc Similar process in Unreal Engine: https://discover.therookies.co/2017/07/14/surviving-first-year-games-company-part-2/ *Assets/Materials:* Texel Density Checker: https://github.com/mrven/Blender-Texel-Density-Checker DreamUV: https://github.com/leukbaars/DreamUV Dark bricks: https://www.textures.com/download/BrickSmallDark0012/14842 Sand: https://www.textures.com/download/SoilSand0181/48858 Cobblestone: https://www.textures.com/download/PBR0052/133087 Snow: https://www.textures.com/download/PBR0172/133207 Plaster: https://www.textures.com/download/PBR0086/133120 Rustic bricks: https://www.textures.com/download/PBR0359/137144 Painted plywood: https://www.textures.com/download/PBR0201/133173 Clean plywood: https://www.textures.com/download/PBR0137/133172 Bunker wall: https://www.textures.com/download/3DScans0740/140276 Rock brush alpha: https://pixologic.com/zbrush/downloadcenter/alpha/
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