A little different to my normal stuff, but I figured you'd be getting bored of the graphs and figures. Time to take a look at the limitations and failures of the Source engine.
Check out the new graphical features here:
http://blog.counter-strike.net/workshop/maps.php#hammer
0:24 - Why mapping for Source is such hard work
0:39 - Methods of calculating lighting
1:46 - Broken props since latest update and how to fix it
2:37 - Other problems with fast lighting
2:46 - Real-time shadows
3:12 - Flickering / toggleable lights - FIXED as of 12/5/17
Thanks to Tophattwaffle for help with this video:
https://www.youtube.com/user/rocketrascal34
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.