Source SDK in 45 seconds - Making objects have physics
Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? This is how you'd do it. To make a sphere like this please watch this video http://www.youtube.com/watch?v=Chxz3zKwvGM If you'd like to know how to make objects move in a controlled fashion (ie, elevators) I also have a video on that HERE: http://uk.youtube.com/watch?v=BEGuXyo7o2Q Please note that although making physics stuff this way seems really cool, it is subject to limitations. If you have too many objects together (say, a brick wall), they will end up vibrating against each other and messing up your game. There is no fix that I can find, until the physics engine for Half Life 2 is updated. You should be fine with 20-30 objects, though. Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Intel 6300 @ 2.6 Ghz, 8 GB RAM, Radeon 4850 512 MB.
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