Squars Playtest
Game Played: https://store.steampowered.com/app/4102680/Squars_Incremental_Defense_Demo/ Thanks to Play2Review.com for the opportunity! Issues: Major - 1:07:42 Took me a long time to realize you could unlock parts of the map. 1:08:03 I collect the blue and gold bits during pause, and the sprite stays on the screen. Minor - 32:33 Unable to see Click Gen efficiency in the description on click. 42:28 Does feel a little awkward that you have the scroll wheel being used for two different usecases on the same area? 50:24 I'm allowed to expend clicks on enemies while paused? not sure if intended or not. Text - 1:25 20 minutes? Timer is at 10 minutes. 2:04 "click's max capacity." 2:20 Change name of the "Entity" to "Clear Fog"? 2:26 "Placing new buildings" 3:41 Bits total doesn't increase with the run total? Feels off imo. Could change "total bits" to "Bit Vault" or "Conserved Bits" something that has less of an inference of including all, including the number from the current run. 8:13 May want to bold or change "Ship Core" to a different color for better emphasis? 8:42 "Projectile" text tends to blend in with the background a bit? may want to change color. 8:22 "and modules" 9:39 Cheaper barrels upgrade description is missing a period. 9:42 Durable Machinegun Projectiles description is missing a period. 11:32 Possible change to text to be "Right click to remove fog". 14:53 Button maybe should read "Back to Menu" 15:07 I had a little bit of confusion about whether "Base Buildings Health" increased referenced all buildings, or the "main base" building like the command center. 20:37 All cannon upgrades are missing periods. 20:58 Font size of start is just a little bigger than everything else? Not sure if intended, but wanted to note. 24:34 Should read "Decrease machinegun building cost to 1." 25:10 Click upgrades also missing periods.
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