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Stage Art & Basic Camera Script || Godot 3.5 Platform Fighter Tutorial || Part 7

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Dec 30, 2022
10:28

#godot #tutorial #apano Seventh step, adding some art to the stage as well as a basic camera script to follow the player character. This Script will be improved upon in the future. As for the art, we achieve the movement effect via parralaxing which correct numeral values. Stage Art - https://www.mediafire.com/file/54jscf98jjbyto0/Smashville_art.rar/file GAME FILES AND SCRIPTS - https://www.patreon.com/posts/game-files-and-7-85412669?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link 0:00 Intro 0:31 DOWNLOAD FREE ART 0:44 Import Art Assets 1:07 Foreground Art 2:32 Background Art 4:11 Sprite Scale 4:48 Positioning Background Art 5:46 Parallax Scale 6:17 Adjusting Z-Index 6:39 Camera Script and Setup 8:00 Testing Stage 8:25 Adjusting Art and Ledge 9:14 Outro Music used in this video: Street Fighter 3 2nd Impact - Crowded Street Streets of Rage 2 - Dreamer (Jazzy Remix) Deadly Arts - Gouriki Stage Ape Escape - Mysterious Age Sonic The Hedgehog - Aquatic Base #Apano

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Stage Art & Basic Camera Script || Godot 3.5 Platform Fighter Tutorial || Part 7 | NatokHD