Steam Workshop Implementation - Unity and Facepunch
Implementing Steam Workshop with Unity and Facepunch Steamworks is surprisingly easy, but there are some issues. Uploads can fail due to preview images being too large. Downloads can get lost in a mess of folders. Updates might fail to upload if the wrong file is upload or the wrong file is changed. Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join T-Shirts: https://onewheelstudio.com/merch/ My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production Recommended Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more Discord: http://discord.onewheelstudio.com Patreon: https://www.patreon.com/onewheelstudio Twitter: https://twitter.com/OneWheelStudio Devlog: https://onewheelstudio.com/ Twitch: https://go.twitch.tv/onewheelstudio Timecodes 0:00 Intro 0:37 Goals of the Video 1:15 WML Workshop Content 1:45 Facepunch Steamworks 2:06 Steamworks Backend Setup 3:51 Uploading 5:50 Searching and Downloading 8:08 Subscribe and Download to Items 8:45 Updating Workshop Items 10:29 Deleting Items 11:14 Final Thoughts 11:44 THE END #WheresMyLunch #GJTS #GameDevelopment
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