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Stop Hard-Wiring PCG: Use Parameters, Actor Data

3.3K views
Aug 21, 2025
32:40

Tired of hard-coded values and spaghetti wires in your Unreal Engine PCG graphs? In this tutorial, we’ll cover three essential tools that make your procedural setups flexible, reusable, and easy to read: Graph Parameters – expose important values for instant tuning Actor Properties & Overrides – give each PCG Actor its own unique look We’ll build a small, visual example step-by-step, showing how parameters let you art-direct results without touching the graph, how actor overrides make one graph work for many instances, and how reroutes turn a mess of wires into a clear data flow. Perfect for: Beginners wanting clean, controllable PCG setups Advanced users looking for workflow tips they may have overlooked 📌 What you’ll learn: Why parameters matter Creating Graph Parameters (defaults, categories, tooltips) Binding Actor properties to drive PCG values 💡 By the end, you’ll know how to build one PCG graph that can serve many purposes, without sacrificing clarity. Chapters: 00:00 PCG parameter usage 00:00 Adding second parameter 09:34 Graph walkthrough 25:09 Using Actor property Join this channel to get access to perks: https://www.youtube.com/channel/UC3fGhbgSpR2BSSeTls3R6Sg/join #ue5 #unrealengine #unrealengine5 #gamedevelopment #gamedev

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Stop Hard-Wiring PCG: Use Parameters, Actor Data | NatokHD