A lot of players think winning fights is just mechanics:
aim, movement, positioning, tracking, game knowledge.
And while all of those matter…
there’s another skill that often gets ignored:
Fight Sense.
Understanding when to push, when to hold, and when to fall back can completely change how fights feel in team-based games.
In this video, I break down:
• advantageous vs disadvantageous fights
• isolation and positioning
• over-aggression vs passivity
• why some fights feel impossible
• and how better decision-making changes the entire flow of fights
If you want to discuss this further, join the Discord:
https://discord.com/invite/H2PgSwnG9e
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