When you need to animate an object in your Unreal project, chances are you jump towards a skeletal mesh, but using vertex based animation on static meshes can save significant performance. (This example asset alone cost 0.5-1.0 ms total less when using vertex animations)
Vertex animation and crowds: https://medium.com/xrlo-extended-reality-lowdown/how-to-populate-real-time-worlds-with-thousands-of-animated-characters-55830e982c9c
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Stop Using Skeletal Meshes! (Unreal Performance Optimization Tips) | NatokHD