Street Fighter 6 Modding Process Tutorial Video - For RE Engine
FOLLOW ME ON TWITTER: https://twitter.com/remy2fang SUPPORT ME ON KO-FI: https://ko-fi.com/Remy2FANG Luke as Morrigan Character Costume Mod Process Video for Street Fighter 6. 0:00 = Required Tools and Resources 0:06 = Where to download Tools and Resources 0:35 = Setting up the Tools IMPORTANT FOR EXTRACTING FILES: From the ReTool Folder, copy the extract-pak.bat and Retool.exe and paste them into the Street Fighter 6 folder with the game's exe file and re_chunk_000.pak. Also have StreetFighter6.exe_files.list inside Street Fighter 6 folder with the .exe file. Open extract-pak.bat in Notepad and change re2_pak_names_release into the name of the .list file. Hit the Save button. The .bat should look like this in Notepad: retool -h StreetFighter6.exe_files.list -x re_chunk_000.pak -skipunknowns 1:48 = Retool: Extracting the game files from re_chunk_000.pak 2:13 = Noesis: Setting up 3:40 = Noesis: Extracting Models and Textures 6:34 = Blender: Importing extracted fbx SF6 models. The Main Model. 7:17 = Blender: Importing from Unreal Engine 4 psk files. For Ported Costumes. 8:33 = Blender: RE Engine characters are usually sized at 0.010 9:02 = Blender: UV Map name should be DiffuseUV 9:56 = Blender: Identify each Model's Skeleton/Armature. RE Engine uses Root. 10:09 = Blender: How to scale both Mesh and Armature simultaneously. 11:31 = Blender: Readjust the Rest Pose for the ported model 16:36 = Blender: Hide objects from view 16:48 = Blender: Edit Mode and deleting unnecessary Vertices and Materials 20:36 = Blender: Proportional Editing in Edit Mode 24:05 = Blender: Put a Texture onto a Mesh/Submesh/Material 25:27 = Blender: Sculpt Mode 27:23 = Blender: Separate Materials/vertices from the Mesh in Edit Mode 29:59 = Blender: X-Ray vision in rendering scene 30:23 = Blender: Vertices selection via UV Editing 32:15 = Blender: Using Modifier Shrinkwrap to make skintight clothes 35:18 = Blender: Merging/Joining multiple meshes/objects together in Object Mode. 38:28 = Blender: Renaming objects in the Outliner 39:23 = Blender: Weight Transfer. Deleting Vertex Groups on ported model. 39:45 = Blender: Weight Transfer process 41:40 = Blender: Joining a ported mesh to a SF6 mesh/submesh 42:22 = Blender: Making sure UV Maps are correct after joining meshes. 43:00 = Blender: Pose Mode to see Model moving properly. 46:22 = Blender: Delete the parts of the body under the clothes in Edit Mode 54:17 = Blender: Adjusting weights via Weight Painting 1:01:47 = Blender: Sometimes you’ll have to resize and adjust things for RE Engine models lol 1:04:50 = Blender: Adding Existing Bones from one Model into a Different Model 1:25:12 = Blender: Material Assigning 1:34:22 = Blender: Exporting model as FBX file. 1:36:07 = Blender & GIMP: Texture Painting and Editing. 1:52:29 = Check what Textures are required for the ported mod. 1:53:53 = 010 Editor: Knowing Texture references in MDF2 file for the original model. 1:54:33 = Blender: Rearranging UV Maps if you want to put multiple textures into 1 texture. 1:57:51 = GIMP: Editing Textures. 2:12:33 = ReTool: Converting Tex files into DDS files (textures). 2:14:29 = Paint.NET: Editing DDS files and saving them in the correct format. 2:18:36 = GIMP & Paint.NET: Editing ATOS textures for Transparency effect. 2:23:34 = ReTool: Converting DDS files back as Tex Files. 2:24:29 = Mod Manager: Setting up Street Fighter 6 for Mod Manager. 2:25:39 = Placing and Creating a Mod Folder for your Mod 2:32:27 = Noesis: Converting FBX file into Mesh file to import back into game. 2:33:41 = OPTIONAL: Changing Texture File Paths in MDF2 file. 2:38:13 = 010 Editor: Understanding how Alt Colors work with cmd.user files & C-MASK textures. 2:45:45 = Mod Manager: Installing Mods. 2:47:15 = 010 Editor: Enabling Transparency for Material in MDF2 file. (OPTIONAL) 2:47:41 = Editing Materials & Colors in-game. Programs/Tools/Resources needed: 1) RE Tool : https://fluffyquack.com/tools/REtool.zip 2) The Extract Name List : https://www.mediafire.com/file/ctcfyzjc060tovh/StreetFighter6.exe_files.list/file 3) Noesis: https://richwhitehouse.com/index.php?content=inc_projects.php 4) SF6 Noesis plugin : https://github.com/alphazolam/fmt_RE_MESH-Noesis-Plugin 5) Blender (or any other 3D Program) : https://www.blender.org/ 6) Paint.NET: https://www.getpaint.net/download.html 7) GIMP: https://www.gimp.org/ 8) Fluffy Mod Manager: https://fluffyquack.com/tools/modmanager.zip USEFUL Tutorials: ARCHIVED TUTORIALS: https://www.tumblr.com/remy2fang/748342653516742656/street-fighter-6-modding-guide-and-tutorial
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