First test of a small side project: A structural modular building generator for Blender. It detects prepared module objects, analyzes their geometry and attached elements (walls, slabs, columns, doors, lifts, stairs, etc.), groups similar modules into families, and then uses a staged backtracking algorithm to intelligently fill a grid floor plan. It prioritizes placing cores (lifts/stairs) first, followed by corners, edges, and finally interior modules — while respecting rotations, wall connectivity rules, and neighbor compatibility. Once a valid (or best partial) 2D layout is found, it duplicates and positions the original objects across all building levels (Ground, Middle, Roof) to generate a complete multi-story building ready for structural simulation.