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Stylized Rock Tutorial - Unity 6 Shader Graph TriPlanar Moss

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Jun 16, 2025
35:43

In this tutorial, I'll demonstrate how to texture some stylized rocks using Unity 6's Shader Graph. We'll be able to: - Assign a base (tileable) texture - Adjust the colors using a top-down gradient between two colors, which will be consistent even if we move or rotate the rock - Add Moss / Sand or Snow that accumulates on the top (upward) facing normals. ----------------------------------------- Link To Noise Texture: https://github.com/Captainlonate/UnityVideos/blob/c09921983653fed9a1f54dee33181fe96d32e9d4/Noise%20Clouds%20238%20White.png ----------------------------------------- Link To Brush Strokes Texture: https://github.com/Captainlonate/UnityVideos/blob/c09921983653fed9a1f54dee33181fe96d32e9d4/Brush%20Strokes%20-%20Grey%20-%20102%20Lighter.png Chapters: 0:00 Intro 0:42 Create Shader Graph 3:45 Base Texture 8:50 Gradient Overview 10:16 Gradient Fields 11:15 Vertex Y Percent 16:19 Gradient Nodes 17:25 Gradient Recap 19:01 Moss Inspector 26:24 Moss Fields 27:34 Moss Graph Nodes 33:19 Recap & Closing Thoughts

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Stylized Rock Tutorial - Unity 6 Shader Graph TriPlanar Moss | NatokHD