Tutorial about the baked lighting environment filter for Substance Painter, used to bake the information from an HDRI to the base color for our models, great for mobile phone games or old games modding.
Leave a comment for any doubt or suggestion!
0:00 Intro
0:37 How to use Baked Lighting Environment
1:29 Comparison
1:51 Troubleshooting - Normal/AO details
-Social Media:
Twitter/X: https://x.com/GonzaloM01
Artstation: https://www.artstation.com/gonzalomundi
-Software Used:
Substance 3D Painter
-Music Used:
"Purrple Cat - Stranded" is is under a Creative Commons (CC BY-SA 3.0) license.
https://creativecommons.org/licenses/by-sa/3.0/
https://www.youtube.com/purrplecatmusic
Music promoted by BreakingCopyright: https://www.youtube.com/watch?v=Q7-s4qWlYFM&t=0s