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Super Mario Bros Programming Tutorial - CS50's Intro to Game Development

108.8K views
Feb 4, 2019
1:54:21

Learn game development by creating a Super Mario Brothers clone game using Lua and LÖVE2D. This beginner's course teaches the foundations of game development. This video is lecture 4 of CS50's Intro to Game Development from Harvard University. Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz 🔗https://docs.cs50.net/ocw/games/assignments/4/assignment4.html ❤️ Try interactive JavaScript courses we love, right in your browser: https://scrimba.com/freeCodeCamp-JavaScript (Made possible by a grant from our friends at Scrimba) ⭐️Contents⭐️ ⌨️ (0:00:00) Introduction ⌨️ (0:04:20) Super Mario Bros. Demo ⌨️ (0:07:13) Tilemaps ⌨️ (0:08:34) tiles0 ⌨️ (0:13:46) tiles1 ⌨️ (0:21:29) character0 ⌨️ (0:23:57) character1 ⌨️ (0:26:38) character2 ⌨️ (0:30:07) character3 ⌨️ (0:30:46) Animation ⌨️ (0:38:48) character4 ⌨️ (0:45:12) Procedural Level Generation ⌨️ (0:52:44) level0 ⌨️ (1:02:40) level1 ⌨️ (1:07:28) level2 ⌨️ (1:09:50) Tile Collision ⌨️ (1:31:36) Entities ⌨️ (1:37:45) Game Objects ⌨️ (1:53:09) In Conclusion Lecture taught by Colton T. Ogden. Thanks to Harvard's CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50 -- Learn to code for free and get a developer job: https://www.freecodecamp.org Read hundreds of articles on programming: https://medium.freecodecamp.org

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