In this science experiment, four colours of particle emitters are launching charged particles into a containment zone.
Which colour will win?
Rules:
- Particles on the left will choose a colour, size and speed before being spawned.
- When enemy marbles collide, they deal damage.
- When a marble hits an enemy cannon, it deals damage based on its size.
Upgrades have been added in this version, which can be applied to the particles.
1. Density - Greatly increases the ball's mass, allowing it to push through more easily.
2. Splash - When colliding, deals damage in an area around the ball.
3. Explode - When the ball is destroyed, it deals damage in an area around it and pushes nearby balls away.
4. Drain - Whenever the ball collides with another ball, it steals some of the other ball's mass, restoring hit points.
5. Fission - When the ball collides with an enemy ball, it immediately splits into 4 smaller balls.
#marblerace #marble_race
Credits:
Background - https://assetstore.unity.com/packages/2d/textures-materials/concrete/clean-concrete-texture-37028
Cannon - https://www.gamedeveloperstudio.com/graphics/viewgraphic.php?page-name=Top-down-lasers-and-switches&item=1u6c6g8t7n7k7j8b5o
Pipes - https://www.gamedeveloperstudio.com/graphics/viewgraphic.php?page-name=pipe-tiles&item=1k4w6c4g805p3h6m8i