In this tutorial we look at modifying our game code to support different movement speeds depending on the tile type a character is traversing. This simple modification makes terrain play an important part of the characters game world.
The complete source code for this tutorial, as well as the PNG tileset and a written version of this lesson is available on my website:
http://technologies4.me/articles/movement-speeds-different-tile-types-a8/
Music - 'Meadow Thoughts' by Écrivain - http://opengameart.org/content/meadow-thoughts