Synchronizing PICO Avatars in Multiplayer with Unity Netcode
In this tutorial, we take a deep dive into synchronizing PICO Avatars in a multiplayer environment using Unity Netcode and PICO Platform Services. Building on the setup from the Getting Started with PICO Avatar SDK tutorial, we walk through a sample project that demonstrates how to send and receive avatar data over the network, manage rooms, and update remote avatars in real-time. You'll learn how to: - Integrate Unity Netcode with PICO Transport - Use PICO Platform Services for matchmaking and room management - Synchronize avatar data across clients using ServerRPC and ClientRPC - Apply received data to remote avatars for smooth, simulated motion No live coding—just a clear explanation of the key components and how they work together. A sample project is provided so you can follow along and test it on your own. #xr #avatar #virtualreality #development #multiplayer 👨💻 Sample Project https://bytedance.sg.larkoffice.com/file/T5SJbMz2oofTXHxfsPUlXwvpgTd 📚 Chapters 0:00 - Introduction 0:58 - Project Dependencies and Structure 1:38 - PICO Platform Services 7:37 - Synchronizing PICO Avatars 17:44 - Testing Multiplayer 👋 PICO Developer ► Twitter Page: https://twitter.com/PICOXR_Dev ► Website: https://developer.picoxr.com/ ► PICO Developer Support Portal: https://picodevsupport.freshdesk.com
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