Tactical Combat 58 - Overworld Navigation - Unreal Engine Tutorial Turn Based
Because so many people asked for it, here it is, the out of combat navigation! All Assets ► https://www.patreon.com/posts/all-assets-58-75551654?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link ──────────────────────────────────────────────────── Marketplace page ► https://www.unrealengine.com/marketplace/en-US/product/f850983c12634f14ba9deee181549028 ──────────────────────────────────────────────────── Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9 ──────────────────────────────────────────────────── French Channel ► https://www.youtube.com/AlexQuevillonFr?sub_confirmation=1 English Channel ► https://www.youtube.com/AlexQuevillonEn?sub_confirmation=1 ──────────────────────────────────────────────────── Discord ► https://discord.gg/X7hdkNag2b Patreon (Project Files) ► https://www.patreon.com/alexquevillon YouTube Members ► https://www.youtube.com/channel/UCwxDFJzF_T468-QmoyaGusA/join ──────────────────────────────────────────────────── Unreal Engine Version ► 4.25 4.22 to 4.27 also work without any changes 5.0 and 5.1 not recommended, but work with minor differences ──────────────────────────────────────────────────── 0:00 Intro 0:25 Reimport assets 1:40 Assign context to units - E_UnitContext, BP_Unit, BP_CombatSystem 11:08 Convert units to character - BP_Unit, BP_CombatSystem 18:48 Widgets - Action_AddRemoveUnitFromOverworld, Action_MoveUnitInOverworld, Tab_Overworld, Button_Action_AddRemoveUnitFromOverworld, W_DebugMenu 24:21 Add and Remove units from overworld - Button_Action_AddRemoveUnitFromOverworld, BP_Unit 28:50 Select units in overworld - BP_PlayerActions, Action_SelectTileAndUnit 32:39 Move units in overworld - BP_Unit, Action_MoveUnitInOverworld 38:52 Add nav mesh - L_Square, BP_Unit 44:30 Ignore grid modifiers - BP_GridModifier 46:29 Prevent units from falling out of the world - BP_Unit, L_Square, Action_AddRemoveUnitFromOverworld 53:40 Units following units - BP_Unit, Action_MoveUnitInOverworld 1:00:08 Deactivate character movement when not in overworld context - BP_Unit 1:01:15 Add missing nav meshes - L_Hexagon, L_Triangle 1:03:46 Outro 1:04:46 Patreon Wall! #UnrealEngine #UE4 #UE5 #UE4Tutorial #UE5Tutorial Tactical Combat 58 - Overworld Navigation - Unreal Engine Tutorial Turn Based
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