Take 1
This video is an odd one, I must say. I came up with the idea while cutting through raw footage from a day of shooting and I came up with the notion that the different takes and out takes of each shot made their own version of reality. As the editor, I didn't just choose the take that looked/sounded best, I chose the take that best represented the reality I wanted to recreate, hence, I created my own reality by disposing of any/all other potential and/or available realities. After I wrote this video and filmed it, I started editing it and started thinking of it in terms of alternate dimensions, where there would be different plausible realities where some individuals would have hints or vague perceptions that dimensions other than their own existed, but they couldn't quite put their finger on how they knew this or what they could do about it. The meanings behind the different audio/visual decisions I made as a director changed depending not only on each take as a sovereign entity, but also on each take in relation to the other takes, and so I tried to show the point that film is always inherently compromised by the fact that every idea created must not only be translated (and therefore have some piece of itself lost) by translation into what is actually filmed, but everything filmed is inherently compromised by the knowledge of the filmmaker that only one version of everything filmed will be chosen for the final product, which I would argue creates a sort of tension that is unique to the art forms of film/ television /video production. The costumes represent nothing, I wanted to have each take look different and it was, arguably, just an excuse to play dress up with Grace. Spencer's and Jake's music were, as always, invaluable, and I really liked the effect I got when I played Spencer's "Mr. Meanie" backwards. I uploaded everything through Max Pacheco's computer, and he took a good amount of time out of his particularly busy video-a-day schedule to help me. Special thanks to anyone who bothers to read up to this point. A 2008 Rojhelio Studios Production.
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