Taking Feathers into Substance Designer for Texturing
Bryan has been doing a lot of modeling work that will directly affect his texturing. In this stream, Bryan takes his three types of feathers (large, medium, and small) into substance designer for texturing. Watch the full Valkyrie series: A Norse God-Inspired Character 3D Model (Part 1) - https://youtu.be/ecB2znYYucs Exploring Procedural Feather Generation in Houdini (Part 2) https://youtu.be/oGwZViYE6Og Feather Systems in Houdini with Rotations and Hair Curves (Part 3) https://youtu.be/aOQoWpmnA0U Feather HDA and Poxy Replacement (Part 4) - https://youtu.be/-jGc9Q9vaD4 Feather Proxy Construction, Attributes and Texturing in Houdini (Part 5) https://youtu.be/kFDyq7VBLJk Taking Feathers into Substance Designer for Texturing (Part 6) - https://youtu.be/3wWl_jsrbNo Valkyrie: Finishing Touches on Wings and Talons (Part 7) - https://youtu.be/1eceJwFLozw Creating Scales in 3D Modeling (Part 8) - https://youtu.be/vpvaRtfVwYY Meet your mentor: Award-winning VFX artist Bryan Bentley has worked at major studios like ILM, The Jim Henson Company, and Rhythm & Hues on movies such as Pacific Rim, Transformers 3 & 4, Rango (Oscar for Best Animated Film) and The Golden Compass (Academy Award for best visual effects). Bryan has held university teaching and professorship positions all over the world and is now CG Spectrum's 3D Modeling Department Head. His specialties include 3D Modeling, Rigging, Creature FX, Python Programming, Rigid Simulation and Geometry Fracturing for Destruction. To have Bryan as your mentor, or to explore 3D Modeling courses visit: https://www.cgspectrum.com/3d-modeling CG Spectrum is a Rookies certified school. Courses are 100% online and include mentorship from an industry professional with years of experience working on major films and games. Learn more at: https://www.cgspectrum.com Want to stay updated on free webinars, livestreams, contests, career tips, portfolio advice, and interviews with the pros? Sign up for our newsletter here: https://www.cgspectrum.com/newsletter CGS Live - Modeling 49 - Taking Feathers into Substance Designer for Texturing
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